Create Native iPhone Apps Without Programming

Archive for the ‘General’ Category

Stratfor iPhone App Launches with In-App Purchasing!

Tuesday, January 5th, 2010

This morning marked the launch of an app we’re very proud of which was created with TapLynx for global intelligence analyst giant, Stratfor.  Part of our excitement is that such an important company used TapLynx; another part of our excitement as it marks the first TapLynx-created app that allows for in-app purchasing and one of the first-ever content apps available on the iTunes app store that allows for this. (You can check out the Stratfor iPhone app here.

Why is this important you ask? In-app purchasing allows for an entirely new monetization channel (as opposed to only serving up ads). In-app purchasing essentially allows for a premium subscription model. People can download the Stratfor app for 30 days from the iTunes store. Thereafter, they can upgrade to Stratfor’s full-service app that is $9.99/mo entirely from within the app. This option has only recently been allowed by Apple and it marks the first app we’ve built that includes this new monetization option.

I should also let you know that we’re going to produce a webinar with our friends over at Stratfor that should be very instructive for both content publishers and iPhone app developers. We hope to produce this webinar in fairly short order and we’ll let you know here on this blog when you can download the webinar.

24 Hour iPhone App Approval?

Thursday, December 31st, 2009

We’re getting notes from developers that TapLynx iPhone apps are getting approved by Apple in 24 hours… sounds like the iTunes Connect hiatus over Christmas did some good…

The Apple Tablet would be the perfect device for TapLynx Apps

Wednesday, December 30th, 2009

As you probably already know, rumors around Apple introducing a tablet have been ramping up over the holidays. This article in particular gives us some confidence in those rumors: http://www.businessinsider.com/apple-to-demo-tablet-in-january-asks-developers-to-get-apps-ready-2009-12

If this is true, the device will run the iPhone OS and therefore can run your TapLynx apps. It’s likely we’ll have to make a few changes to the framework based on the dimensions of it, but Apple is always good about helping developers prepare for new devices.

Think about it: with TapLynx you create rich content based apps. News feeds, tweets, picture galleries, video, all of these are perfect forms of media for a larger device. We’re really looking forward to hearing more about the Apple tablet this coming new year.

See you in 2010!

Free O’Reilly iPhone Development Training Course!

Wednesday, December 16th, 2009

TapLynx makes it incredibly easy for you to build content-rich iPhone apps without having to know Cocoa, and now our friends at O’Rielly are making it even easier for you by offering a free online course: “Learn How to Build iPhone Apps with HTML, CSS, and Javascript.”

This course, which consists of five online sessions of 90-120 minutes between January 5 and February 2, will help teach you how to:

  • Build working web apps from the iPhone, using HTML and CSS web standards
  • Learn what a mobile web app is and how it differs from a native iPhone app
  • Create gestures and animation using JavaScrip and the iUI and jQTouch libraries
  • Integrate your web app with several iPhone features
  • Build simple native iPhone apps using the TapLynx library — without programming!
  • Learn how to build your newfound iPhone web app development skill

What’s sure to be of most interest to TapLynx users, the 4th session — which is at 11am PT on February 2, 2010 — is all about TapLynx! Instructor Elisabeth Robson will teach you how to create both a video-playing app and an RSS-based app using components from the TapLynx library.

Best thing? All this goodness is totally free.  Sign up here today!

Three Best Ways to Build an iPhone App

Thursday, December 10th, 2009

There was an article in today’s Wall Street Journal titled, “Three Best Ways to Build an iPhone App.”  While the three suggestions they have are definitely rather general in nature, and not specific, they’re still good suggestions worth keeping in mind.

Their first suggestion: make your app truly useful and not just a novelty item.  ”To get on customers’ devices — and stay on them — your app needs to provide real value or solve a problem.”  I definitely agree with that.  In my humble opinion, TapLynx is perfect for creating content apps that are just that: useful :)

The second suggestion: beware the potential pitfalls.  They suggest that there is “such a thing as too much information, especially on a mobile device.” I mostly agree with that, but different users obviously have different thresholds for how much is too much — so I’m not sure it always applies.  The converse that they list, “don’t create an app that you never update,” is definitely true though.

The last suggestion? A no brainer: “promotion, promotion, promotion.”  They explain how easy it is to be lost in the noise, so it’s critical to promote your apps and make sure people are aware of them.  You can just launch an iPhone app and expect that people are going to discover it without doing marketing around it. Unfortunately, it — with rare exception — just does not work that way.

You can read the full article here.

Results of Our iPhone Developer Survey

Wednesday, December 9th, 2009

Earlier this month we sent out a survey regarding iPhone app development to people who’d expressed interest in TapLynx. Nearly 250 people responded and we’d like to share the information with you. Note, partially in response to the results of the survey, we will be making some changes to the TapLynx pricing and you can look for those in the near future! Here are the results:

What types of iPhone apps are you making?

  1. Content (news, entertainment): 39.3%
  2. Utility: 36.2%
  3. Other: 14.4%
  4. Games: 10%

How many iPhone apps are you making for a fee?

  1. One every two to three months: 50.7%
  2. I’m not getting paid to make apps: 30.6%
  3. One per month: 9.2%
  4. Two to three per month: 7%
  5. One per week: 2.6%

How do you charge to create an iPhone app?

  1. Fixed bid based on specifications: 28.8%
  2. Not getting paid to make apps: 27.9%
  3. An hourly rate: 26.2%
  4. Other: 9.2%
  5. Standard apps with set pricing: 7.9%

How much are you charging — on average — per app you create?

  1. Less than $1000: 33.6%
  2. $5000 – $10,000: 19.7%
  3. $1000 – $5000: 19.2%
  4. More than $20,000: 14%
  5. $10,000 – $20,000: 13.5%

How many hours does it take you to build the typical app?

  1. 50-100: 32.3%
  2. 100-200: 29.3%
  3. 200+: 19.2%
  4. Less than 50: 19.2%

How much time (hours) do you spend building out capabilities like navigation, feed parsing, image display, integration with Twitter/Facebook, and ad insertion per app?

  1. Less than 50: 48.9%
  2. Quite a bit for the first apps we built but now we have reusable libraries for all those things: 24%
  3. 50-100: 21.8%
  4. 100-200: 3.5%
  5. 200+: 1.7%

We hope that you’ll find the answers to this survey as helpful and interesting as we did.  Once again, stay tuned for upcoming pricing changes from TapLynx!

AdAge app launches – With the help of TapLynx!

Tuesday, December 8th, 2009

Advertising Age has launched an iPhone application that was built with the help of the TapLynx SDK. AdAge is an industry leader as far as marketing and media intelligence is concerned, and with their new app you can stay up-to-date on the latest headlines, strategies, and global and agency news.

Download it here (link goes to the iTunes store): http://htxt.it/x0yy

You can also read AdAge’s post on the launch: http://adage.com/article?article_id=140933

 

In other news, NetNewsWire Premium has been nominated for the Best App Ever, so go here to vote! http://bestappever.com/c/nwap/331598976/nom

TapLynx Interview from Mac Developer Network

Tuesday, November 24th, 2009

The latest podcast from the Mac Developer Network features Scotty hosting an interview with Brent and I to talk about TapLynx. We give an overview of the SDK and talk about some of the best features. It’s a fun, casual interview. If you don’t already listen to the Mac Developer Network podcasts, please do so! They are intertesting and informative.

http://www.mac-developer-network.com/shows/podcasts/mdnshow/mdn013/

TapLynx licenses at $500 on BlackFriday

Monday, November 23rd, 2009

50 TapLynx licenses $500 on BlackFriday
So in the spirit of transparency, we’re trying out a new tactic. Our framework sells for $3499  (a steal compared to the amount of work you’d need to do if you wrote an app from scratch), but we’re still getting feedback. We still get messages from Twitter and in our forums that the price is too high. The fact is, for some, anything above $0 will be too high, but we still want to help.
So in the spirit of BlackFriday, for 24 hours we’re going to sell 50 TapLynx licenses at $500 per. The deal will be available from midnight to midnight on 11/27, and only 50 licenses (we still need to pay bills too)
If you were ever interested in buying a TapLynx license for a significant discount – now is your chance.
Happy BlackFriday!

We hear you!

TapLynx sells for $3499  (a steal compared to the amount of work you’d need to do if you wrote an app from scratch), but we’re still getting feedback. We still get messages from Twitter and in our forums that the price is too high. The fact is for some, anything above $0 will be too high, but we still want to help.

So in the spirit of BlackFriday, for 24 hours we’re going to sell 50 TapLynx licenses at $500 per license. The offer will only be available from midnight to midnight (EST) on 11/27, and only 50 licenses will be sold at that price.

If you were ever interested in buying a TapLynx license for a significant discount – now is your chance!

Happy BlackFriday!

P.S. here is the link to the store! – TapLynx Store

Five Qualities of a Great iPhone App

Thursday, November 19th, 2009

I just stumbled across an article on CIO.com titled “Five Qualities of a Great iPhone App.”  The article provides a bunch of of good advice for iPhone App developers.  While not all of the suggestions may apply to the specific app you’re thinking of building, or building, there are still a lot of useful pointers.

 

The headlines for the 5 tips they point out:

  • Give ‘Em A Reason
  • 1 out of 100,000
  • Don’t Go Overboard
  • Make it About Me
  • What’s My Reward

 

Hopefully that’s enough to pique your interest into reading the piece. :)

 

Do you have other best practices for iPhone App developers to add?  Leave ‘em in the comments section!